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Guild Hall by Spirit Ritulist
November 23, 2015, 03:08:55 am

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Re: Guild Arenas by silly peanut butter
October 05, 2015, 06:22:29 pm

Author Topic: Guild Builds  (Read 879 times)

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Re: Guild Builds
« Reply #30 on: May 19, 2015, 05:02:17 pm »
When I used to pug up with guilds on SBI's TS, the water numbers were always assigned for each of the elementalists, not the type of fields that they used. That way they had a for sure way of knowing that water fields wouldn't drop on other water fields, which of course is pointless. And then if one ele couldn't get their water attunement out for whatever reason, they would say it's on cooldown, so the driver could ask for the next elementalist's water. It's the same thing you already do for veils.

Also, are you sure you want me to put out one field out a few seconds right after the other? It seems like keeping one of the water fields would be more effective for more frequent powerful heals, since blast skills aren't going to immediately recharge.

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Re: Guild Builds
« Reply #31 on: May 20, 2015, 02:14:04 am »
Problem with water is that its not out for a long time often when I call for a water blast by time people are stacked you have to be really quick to blast it otherwise you'll miss it placing 2 will help us make sure we get that blast

Plus I don't think I'll ask for another waterfield stack blast for at least another 20 seconds so one of your water's will recharge at worst

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Re: Guild Builds
« Reply #32 on: May 20, 2015, 03:01:57 am »
Also I looked into making the recharge time shorter

There isn't really much I can do about that the max recharge time on attunements is 13 seconds the best I can do is bring it down to 10 but I'd have to change a lot of traits around for it

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Re: Guild Builds
« Reply #33 on: May 20, 2015, 03:43:18 am »
All good. I don't really care for a change in the build. A few seconds can make a difference in a fast, intense fight, but really I don't see it as being a big deal.

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Re: Guild Builds
« Reply #34 on: May 21, 2015, 09:58:38 pm »
Guard obviously ;)
"But you are a shield around me, O LORD; you bestow glory on me and lift up my head." - Psalms 3:3

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Re: Guild Builds
« Reply #35 on: June 21, 2015, 08:47:07 pm »
my suggestion for adapting the ele build over to the new trait system. It's pretty straight forward. I'm assuming air will cause blindness and water will cause chilled with the first trait selection in arcane

http://intothemists.com/calc/?build=-o;4BJVV0y4kMkY0;9;402G;0237258057;46J;4F18ZF18ZNBl51;6K-P0T1ZYdZi_7Z-8-6kW8aNX8a;9;9;9;9;9;55k3j

the stats are screwed up on this site right now, but that's because armor stats are going to change with the new patch.... so don't pay attention to the armor
« Last Edit: June 21, 2015, 08:56:50 pm by Halp »

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Re: Guild Builds
« Reply #36 on: June 23, 2015, 03:38:59 pm »
lol its fine I liked lot of your traits so I put them into my build


Also new builds being posted soon on a new thread so locking this one

 

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March 06, 2024, 09:09:49 pm Spirit Ritulist: same bigfoot, see you in 10 years

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