Please do not share these builds without me saying your allowed to. I spent 14+ hours writing this all up and creating these builds so please
War
Guard
Ele
Necro
Ranger
Thiefhttp://gw2skills.net/editor/?fZAQNAV4alsMp8pFOx7J0PNBORt9BsbJA3tQJ8gaFAA-TVCBABdcQAM/CAM0+D5o+zSK/uR3AAPBAKUCmg5PSBkywI-wEngihttp://gw2skills.net/editor/?fdAQJAqalUUpEr9Zx+KseRSaBNq0EqpKyvslP3gA8UA-TFSEABKoEM4HAgI6BAw8nwnAgjU+xz+Dxo+DpAgZaE-wWvW commander calls:
Stack: Full regroup tight on tag. This is for when we are about to engage the enemy
or the enemy is engaging on us.
Stab/Stability Up: Use stability skills particularly the AoE ones
Might: Guardians Empower, eles drop fire fields. Blast with warhorn 5 on warrior and
hammer 2 on guardian.
Bomb/damage: All your damage on the commander tag.
pull/localize: This means pulling all the enemies to tag, which would be guardians skill
5 on GS.
Hammerstun: Warriors this is your hammer F1. tons of CC and DPS.
Walls/lines: this is more aimed towards guardians, This is hammer skill 5 and staff 5.
And for eles it would be unsteady ground or Static Field
Water: Waterfields. For healing. yup.
Shouts:For guardians mainly, unless warrior is assigned to run a shout build. Shouts
clear condis and heal.
Leap: This is for frontliners mainly, Warriors and guardians leap to tag for we can
create an area to focus damage. Skill 2 on sword on warrior, and Skill 3 on GS for guardian.
Swiftness: This means use warhorn swift skills, Guardian Staff 3 or any other AoE swift skill
Rush: Immediatly charge at enemy usually when they place an AC
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What you should be doing while running/defending/attacking
GUARDRunning - Should have standard shout skills, and be placing staff skill 3 on the ground as we run
Along with following commander tag
Attacking - Standard shout skills if we're not in range of enemy have Staff out and constantly be using
skill 3 and skill 1. When we engage switch to hammer and use the hammer skill 5 on enemy and then hammer blast the trapped
Remember to stick on tag
Defending - Switch slot skills to concentrations, Switch to staff constantly spam skill 1 until the enemy hit
When enemy goes to engage place Line or Circle of warding then use empower and drop all AoE attacks onto them
When enemy goes to engage use all Concentration slot skills
WARRIORRunning - Standard Slot Skills, Using Sword/Warhorn constantly using warhorn skill 4, Stick on tag
Attacking - Standard Slot skills, Right before we engage switch to hammer, whenever you lose some health or notice we have lots of condis
use a shout. Try to use "For Great Justice!" as much as possible. If you lag behind switch to sword and use skill 2 to catch up
If your party starts taking on alot of conditions switch to Sword/Warhorn and use your warhorn this clears 2 condis
Don't use Flurry (sword F1) without good reason. Only use Earthshaker (hammer F1) when I call for a bomb, blast, or leap
When someone is down CALL OUT BANNER FIRST then use "Dropping Banner" or something alone lines if you don't have TS just drop it real fast
Defending - Switch Balanced Stance to Stomp, "And For Great Justice!" to "Fear Me",
Have hammer out and ready when they go to charge into us hit them hard back try not to let them pass
ELEMENTALISTRunning - Standard slot skills on, Switch to Air Attunement and use air skill 4 as much as possible
do not have to be directly on tag can be a little behind
Attacking - Standard slot skills, Try to keep up with the zerg and listen for field calls When you think you have a chance switch to fire and use skill 5
Constantly be spamming AoE's and attacks on the enemy otherwise when you drop a waterfield CALL IT,
If enemy is far away use Static Field on them, if they're rushing toward us earth skill 4
Defending - Standard Slot Skills, Stay a bit back from frontline use Unsteady Ground or Static field when enemy trys to rush in then drop all Fire AoE on them
MESMERI'm not to picky with mesmer Just make sure you have Null Field, Veil, Time Warp (elite) and in traits
4 points in Inspiration and grab (IX) Glamor Skills last longer trait. Just make sure you don't die with whatever you use.
Running - Make sure you listen for Veil calls I'll tell you where to place them (I'll assign mesmer veil numbers in advance)
Optional: Put blink as other slot skill
Attacking - Remember to listen for Veils, Place null field on enemy (!VERY IMPORTANT!) and TW on us when we hit them
Finish people who are downed, Optional: Equip Feedback bubble or blink or decoy as 3rd slot skill
Defending - Equip Feedback bubble, When enemy comes in use Null field on enemy and feedback then place TW on us
NECROMANCERRunning - Standard slot skills, Stay around mid way zerg between frontline and backline
Attacking - Place staff marks on enemy zerg whenever possible, drop wells on enemy zerg use well of power on us
When all staff skills on cooldown switch weapons remember to strip boons with focus 5 whenever possible
When you get stunned or low on health use deathshroud gives few seconds of stability and you do heavy damage with it
Defending - Place staff marks just ahead of wherever we're defending,
When enemy rush us place well of power on us then wells right infront of our zerg where enemy are,
strip boons whenever possible with focus 5 after you run out of staff attacks switch to death shroud
ENGINEERRunning - Switch kits to spam swiftness on yourself every 10 seconds, Stick near mid of zerg
Attacking - When we get in range start chucking gernades to harrass,
Constantly throw gernades even if they aren't near us, When you hear me regroup for a field place Big 'Ol Bomb (F3) immedialty
When our zergs meet switch to mines and start dropping mines directly on me
Defending - Constantly throw nades in front of where we're standing (about 5 feet or less from where we're standing)
even if you don't hit anything, When they run into us use F3 skills and start dropping mines on them
RANGERRunning - Switch to Sword/Warhorn use warhorn 5 to swift zerg, stand around back of zerg if possible
Attacking - Switch to longbow use longbow skills when possible if they're on recharge or your being focused switch weapons
remember warhorn 5 is a blast, When you start to gain some conditions switch to bear pet and use F2 skill,
When we collide zergs switch to wolf and use F2 skill (fear), When we collide use rampage as one
Defend - Switch skills to traps and Elite to Entanglement place traps a bit infront of our zerg in order to stop port mesmers
entanglement when our zergs collide. Be sure to drop waterfield if I call it.
THIEFRunning - Have shortbow out if you fall behind use SB 5 or Dagger 2 to catch up. Do not need to stand in zerg but stay close by
Attacking - Look for downed enemies and finish them quickly, If you see downed allies Stealth them then revive,
Spam SB skill 2 on combo fields or the enemy when I call it
Defending - If there is siege you will use it. BE OBSERVANT if you see a waterfield or firefield dropped blast it,
Spam skill 2 on the enemy or use elite when they rush us remember to help downed